Digitally inspired reality
The new polygon
The queen of cups
The new cup by Mahlwerck messes up the world of cups neatly. It is believed to be one of the first polygonal cups to be mass-produced by isostatic pressing, a process that promises to be particularly accurate in porcelain. She is the eye-catcher on every table.
Poly can print a modern brand image very well in an individually printed, glazed and engraved way.
The facets of POLY
The poly is not round, but consists of individual polygonal surfaces. The unusual shape makes it look new and modern. Just like the image that carries this mug. No wonder she is especially popular with trend-setters and pioneers.
Traditional production of porcelain
Porcelain is either pressed into shapes or "turned" or cast. Using molds you can usually produce more complicated shapes.
Starting material is the so-called raw mass, which consists for the most part of 50% kaolin, 25% feldspar and 25% quartz. The porcelain mass initially has a tough, kneadable consistency. For cast articles, this mass is liquefied so far that a syrup-like consistency arises.
This liquid porcelain mass is poured into working molds made of Gibs until they are full to the brim. The Gibs soaks up water in a precisely calculated time, which creates on the edges of the shards. The longer the shape "stands", the thicker the shard (also the heavier and the more stable).
When the desired body thickness has been reached, the excess mass is poured out and the mold is set aside for residual drying.
When the mold has dried so far, you can remove the casting mold and dry the broken pieces first and then burn.
One recognizes immediately that this process is expensive and laborious. However, the advantage is that only very low tooling costs are incurred and therefore you can also produce small, individual print runs.
Production with isostatic pressing
This method differs from conventional shaping in the manufacturing process of porcelain in that the starting material is not a typical porcelain mass in kneadable consistency.
Rather, this is a kind of granules with very low residual moisture. This process allows, not least because of the low moisture content, a much more accurate and consistent production shape.
Even with long runs, each cup of the other is similar in terms of material atypical accuracy.
The disadvantage of this method is the high tool costs, which have the consequence that only a profitability is given at higher cost.
Isostatic pressing has long been used for flatware, so plates and plates. For hollowware (cups, cups), the process is new and opens up wonderfully precise shapes in this area as well.
Digitally inspired reality
- the polygon trend rolls up
Polygonal design is enormously popular worldwide. The initial trend seems to be firmly established in the design scene. Polygons are polygons and, as such, closed shapes that have at least three sides and that can represent both two-dimensional and three-dimensional shapes. Polygons were first used as an approach to round surfaces of 3D programs. The reason: polygons are variable calculable. The more computing power a computer provides, the rounder the object becomes.
Polygons as simplified 3D objects
At first, this aesthetic dominated almost all modern video games. Nowadays, polygons are hard to spot on the "gamer" screens, as their computing power has grown so big. That's exactly why poly-elements are deliberately re-used in new PC games. Even individual objects in space are constructed as simplified polygon objects.
Meanwhile, the digital world has come to the limits of the real world simulation. Now the world makes use of tangible objects in the digital world: objects that are in fact incomprehensible. Improved production methods and 3D printing have contributed greatly. Virtual abstractions become material objects and enrich our daily diversity of design.